3dEggs.com - online prtfolio of Masashi Otake

Masashi Otake: 3D Modeler/Texture Artist English Japanese (coming up later)

Masashi Otake

3D Modeler/Texture Artist


San Diego, CA
E-mail: contact@3dEggs.com
Portfolio website: http://www.3deggs.com

Objective:

To make 3D assets precisely and effectively from concept design by going through all process from modeling to outputting to the game engine.

Main Skills:

3D hard surface, environment and character modeling using Polygon, Subdivision, NURBS surfaces effectively for high and low-resolution models. And, normal map creation from high resolution models and Photoshop filter for in-game and pre-rendered cinematics assets.

Supporting Skills:

  • UV editing and texturing (including normal map creation)
  • Level building
  • Unreal Engine intermediate knowledge
  • Lighting
  • Rendering
  • Clay sculpting
  • Main Software:

  • Maya
  • Photoshop
  • BodyPaint
  • Unreal Engine
  • Mudbox
  • MentalRay
  • Illustrator
  • Painter
  • AfterEffects

  • Work Experience:

    Model & Texture Lead at Sony Computer Entertainment America

    [May 2009 - Present] : Full-time work
    At Visual Arts Service Group (VASG)

    Senior Environment Artist at Buzz Monkey Software

    [July 2008 - May 2009] : Full-time work
    I worked on modeling and texturing for environment assets as well as level building and lighting.
  • Next-gen game title (under NDA)
  • Tomb Raider: Underworld (Wii / PS2)
  • Environment Artist at Electronic Arts

    [March 2008 – June 2008] : Contract work
    I worked on modeling and texturing for environment assets as well as level building.
  • Dead Space (PS3 / Xbox360 / PC)
  • Environment Artist at Midway Games

    [July 2007 – August 2007] : Contract work under Black Point Studios
    I worked on level building.
  • Blacksite Area-51 (PS3 / Xbox360 / PC)
  • Senior CG Artist / Modeling Supervisor at Black Point Studios

    [October 2005 – March 2008] : Full-time work
    I worked on modeling and texturing for several next-generation games. Also, I was in charge of supervising artists to make sure the quality level of assets in both visually and technically.
  • Next-gen game title (under NDA)
  • This is Vegas (to be released on PS3 / Xbox360 / PC)
  • Wheelman (to be released on PS3 / Xbox360 / PC)
  • The Bourne Conspiracy (PS3 / Xbox360)
  • NBA Ballers: Chosen One (PS3 / Xbox360)
  • Iron Man (PS3 / Xbox360 / PC)
  • Blacksite Area-51 (PS3 / Xbox360 / PC)
  • Stranglehold (PS3 / Xbox360 / PC)
  • WWE SmackDown! vs. RAW 2008 (PS3 / Xbox360)
  • WWE SmackDown! vs. RAW 2007 (Xbox360 / PS2)
  • Eragon (Xbox360 / PS2)
  • Also, I worked on non-game related projects as follows:
  • Logic Studios (3D interface)
  • Cohen (Proof of concept)
  • Lazy Town (TV kids show series)
  • A commercial animation in theaters (Proof of Concept)
  • CG Artist at Alcazar Entertainment

    [September 2005 – October 2005] : Contract work
    I worked on modeling, texturing, lighting and rendering for 3D assets.
  • TV commercials for 007 From Russia With Love
  • OKURA (A full CG feature animation)
  • CG Artist at Black Point Studios

    [April 2005 – August 2005] : Contract work
    I worked on modeling and texturing.
  • 007 From Russia With Love (PS2 / Xbox / GameCube)
  • BlockHedz (Proof of concept for a 3D cartoon animation)
  • CG Artist at PalmaVFX

    [March 2005] : Freelance work
    I worked on modeling characters from Pac-man for Namco’s demo at E3.

    CG Artist at New Pencil

    [December 2004 – February 2005] : Contract work
    I worked on modeling and texturing for in-game assets for a MMO Game (game title under NDA).

    Education:

    [2004.12] - Graduated from Academy of Art University, School of Animation and Visual Effects, 3D Modeling major (BFA).
    [2001.02] - Transferred to Academy of Art College from Black Hawk College.
    [2000.02] - Entered Black Hawk College in Illinois and attended ESL (English As a Second Language) course.
    [1998.04] - Entered Nihon University in Japan. Attended School of Science and Technology and majored in Physics.

    Reference:

    Available upon request.

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    © 2003-2008 Masashi Otake. All right reserved.