Objective:
To make 3D assets precisely and effectively from concept design by going through all process from modeling to outputting to the game engine.
Main Skills:
3D hard surface, environment and character modeling using Polygon, Subdivision, NURBS surfaces effectively for high and low-resolution models. And, normal map creation from high resolution models and Photoshop filter for in-game and pre-rendered cinematics assets.
Supporting Skills:
UV editing and texturing (including normal map creation)
Level building
Unreal Engine intermediate knowledge
Lighting
Rendering
Clay sculpting
Main Software:
Maya
Photoshop
BodyPaint
Unreal Engine
Mudbox
MentalRay
Illustrator
Painter
AfterEffects
Work Experience:
Model & Texture Lead at Sony Computer Entertainment America
[May 2009 - Present] : Full-time work
At Visual Arts Service Group (VASG)
Senior Environment Artist at Buzz Monkey Software
[July 2008 - May 2009] : Full-time work
I worked on modeling and texturing for environment assets as well as level building and lighting.
Next-gen game title (under NDA)
Tomb Raider: Underworld (Wii / PS2)
Environment Artist at Electronic Arts
[March 2008 June 2008] : Contract work
I worked on modeling and texturing for environment assets as well as level building.
Dead Space (PS3 / Xbox360 / PC)
Environment Artist at Midway Games
[July 2007 August 2007] : Contract work under Black Point Studios
I worked on level building.
Blacksite Area-51 (PS3 / Xbox360 / PC)
Senior CG Artist / Modeling Supervisor at Black Point Studios
[October 2005 March 2008] : Full-time work
I worked on modeling and texturing for several next-generation games. Also, I was in charge of supervising artists to make sure the quality level of assets in both visually and technically.
Next-gen game title (under NDA)
This is Vegas (to be released on PS3 / Xbox360 / PC)
Wheelman (to be released on PS3 / Xbox360 / PC)
The Bourne Conspiracy (PS3 / Xbox360)
NBA Ballers: Chosen One (PS3 / Xbox360)
Iron Man (PS3 / Xbox360 / PC)
Blacksite Area-51 (PS3 / Xbox360 / PC)
Stranglehold (PS3 / Xbox360 / PC)
WWE SmackDown! vs. RAW 2008 (PS3 / Xbox360)
WWE SmackDown! vs. RAW 2007 (Xbox360 / PS2)
Eragon (Xbox360 / PS2)
Also, I worked on non-game related projects as follows:
Logic Studios (3D interface)
Cohen (Proof of concept)
Lazy Town (TV kids show series)
A commercial animation in theaters (Proof of Concept)
CG Artist at Alcazar Entertainment
[September 2005 October 2005] : Contract work
I worked on modeling, texturing, lighting and rendering for 3D assets.
TV commercials for 007 From Russia With Love
OKURA (A full CG feature animation)
CG Artist at Black Point Studios
[April 2005 August 2005] : Contract work
I worked on modeling and texturing.
007 From Russia With Love (PS2 / Xbox / GameCube)
BlockHedz (Proof of concept for a 3D cartoon animation)
CG Artist at PalmaVFX
[March 2005] : Freelance work
I worked on modeling characters from Pac-man for Namcos demo at E3.
CG Artist at New Pencil
[December 2004 February 2005] : Contract work
I worked on modeling and texturing for in-game assets for a MMO Game (game title under NDA).
Education:
[2004.12] - Graduated from Academy of Art University, School of Animation and Visual Effects, 3D Modeling major (BFA).
[2001.02] - Transferred to Academy of Art College from Black Hawk College.
[2000.02] - Entered Black Hawk College in Illinois and attended ESL (English As a Second Language) course.
[1998.04] - Entered Nihon University in Japan. Attended School of Science and Technology and majored in Physics.
Reference:
Available upon request.
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